Appearance
Wanted

The wanted-poster revolver shoot.
- Designer
- player1
- RTP
- 97.50%
- State
- balancing
Opens 97 Plus in demo mode: virtual credits, no sign-up.
How it plays
Details to come.
Original Design document
Created 6 September 2026 · Last modified 6 September 2026
Game design may differ from the content below.
Portrait mock up attached. There are assets here: /Users/jamesstewart/Dev/AAA_CLAUDE/project97_6bullets/public In 6 Bullets, there are 16 cards depicting one of a 12 characters corresponding to C1.png-x12.png On a bet: The revolver gets 6 bullets and begins to spin rapidly. The current cards disappear and 16 randomly selected cards drop down into position as shown. The gun shoots between 1 and 6 shots rapidly, each shot hits a rapid card, show the "X.png" tinted red on character of the card. No card can be hit twice.
The number of shots is determined by this table: Shots Weight 1 1 2 2 3 3 4 8 5 12 6 16
If less than 6 shots is awarded, The next shot fails with the player 'gettring shot'. Show this as a large red version of the "X.png" covering the play area. This indicates the player was shot before they should finish shooting.
Each cards has a star rating (1-5 stars) taken from this table:
STARS CARD 1 C1 1 C2 1 C3 2 C4 2 C5 2 C6 3 C7 3 C8 3 C9 4 C10 4 C11 5 C12
Create an escalating paytable - more stars equals more shots. There are multiplier bonuses for 2,3,4,5 or 6 matches