Appearance
Halloween

Spin for the kitty, cash out before the skull takes it.
- Designer
- player1
- RTP
- 97.70%
- State
- prototype
Opens 97 Plus in demo mode: virtual credits, no sign-up.
How it plays
A horizontal reel of Halloween creatures spins and stops on one symbol. A game is a run of spins, each costing a bet:
- Witch, pumpkin and frank each add their next ladder value to the kitty — the more often a creature has landed this game, the more it pays.
- A blank pays nothing; the opening spin never lands one.
- The skull ends the game and takes the kitty.
- After any surviving spin, CASH OUT banks the kitty or SPIN AGAIN stakes another bet.
- Once all three creatures have landed four or more times, the 1000× major prize is added and the game ends.
| Hit | Witch | Pumpkin | Frank |
|---|---|---|---|
| 1st | 3 | 2 | 1 |
| 2nd | 10 | 5 | 2 |
| 3rd | 25 | 10 | 4 |
| 4th and later | 100 | 40 | 9 |
Values are × bet. Any paying game can be gambled again with Double Up.
Original Design document
Created 20 August 2026 · Last modified 22 August 2026
Game design may differ from the content below.
PRD for Halloween - Asset, Maths Game Design, Presentation
Assets: Plinko is the source game. I have 4 spine sprites from here: https://cgortz.itch.io/animated-halloween-goobers (thanks!) frank witch pumpkin skull
They each have: Attack Hurt Die Idle Invisible
Game Design/Maths: The maths consists of a round-based game where a single random pull from a weighted table occurs per round. There are 5 outcomes (symbols) per round:
- WITCH - highest value
- PUMPKIN
- FRANK
- SKULL
- BLANK
SKULL ends the game with no reward. BLANK is non-paying.
Any other outcome adds a value to the Kitty.
After a successful round, the player can "CASH OUT" or "SPIN AGAIN".
SPIN AGAIN costs another bet.
There are 4 escalating values for each paying symbol, mapped to the number of rounds where that symbol lands.
When all 3 paying symbols have had four (or more) rounds, a major prize is paid and the game ends.
If a paying symbol lands in more than 4 rounds, it pays the top prize again to the kitty.
Use the values in the screen mock up (see below) as initial values. Don't worry about solving game maths.
Presentation: The attached image gives general guidance on colours and presentation. Note:
- This should have standard UI functionality and placement.
- The background is black. The game play area has a gradient.
- The reel is horizontal. Symbols should spin by exiting screen left.
- The is a semi-transparent, white strip along the bottom of the reel.
- There are 4 colour-coded
- A "BLANK" stop should be depicted as the reel stopping so pointer arrow is between 2 visible symbols.
- Only the landed symbol sohuld animate (IDLE). All others sohuld be still.