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Chilliburn ​

Chilliburn on a phone

Three chilli reels on a tongue — line up a burn.

Designer
player1
RTP
97.50%
State
prototype
Play Chilliburn →

Opens 97 Plus in demo mode: virtual credits, no sign-up.

How it plays ​

Three reels of chillis sit on a tongue. Each bet spins them once — the top and tail reels to the left, the middle reel to the right — and the tongue swells while they spin.

  • Three chillis in the centre frame make a line.
  • Three blanks in the centre frame turn to the chillis flanking it instead: the left three make one line and the right three another, each paid.
  • The Blue/Gold chilli is wild — it stands in for any other chilli — and three of them pay the top prize.
  • A round paying 20× or more is a Big Win.
LinePays (× bet)
Blue/Gold ×3900
Red/Orange ×340
Red ×320
Green ×34
Yellow ×31.5
Any mix0.4

About one round in three pays. Any paying round can be gambled again with Double Up.

Original Design document ​

Created 7 October 2026 · Last modified 7 October 2026

Game design may differ from the content below.

Portrait mock up attached.

There are assets here: /Users/jamesstewart/Dev/AAA_CLAUDE/project97_chilliburn/public/assets/

Chilliburn shows is laid out like "Wanted" with the text title replaced by the game play image "tongue.png" - anchor centre top.

In front of 'tongue', render 3 reels stacked vertically. Each reel spins horizontallly - top and bottom spin left; middle spins right.

Maths: shaped on Wanted's RTP-by-band profile at a hit rate of ~1 in 3 (2026-10-06). Exact RTP 558488423/572832000 ≈ 97.50%; hit rate ≈ 33.36%; the centre line lands once in ~30 rounds (side lines ~30% of rounds); AAA once in ~11,544 rounds.

Each reel has its own weighted strip of 22 stops - chillis and blanks alternating. Weights, in strip order (top reel / middle reel / tail reel):

StopTopMiddleTail
YELLOW977
BLANK452514
RED466
BLANK242
YELLOW577
BLANK999999
GREEN122611
BLANK2132
YELLOW587
BLANK109916
X567
BLANK242
RED977
BLANK359914
GREEN253546
BLANK252
YELLOW688
BLANK131216
A1056
BLANK61919
GREEN102128
BLANK8514
Total324520340

On bet: the reels spin 1 time. Lines: 3 non-blank symbols in the centre position make one line. When all 3 reels land on a blank, the full chillis to the left and right of the frame make two lines, each paid, pays added. Chillis and blanks mixed in the centre pay nothing.

There is a paytable (pay = value shown x bet, per line) AAA pays 900 (label "Blue/Gold") XXX pays 40 (label "Red/Orange") RRR pays 20 GGG pays 4 YYY pays 1.5 MIX pays 0.4

A is wild: it stands in for any chilli (A,A,R = RRR); AAA pays its own 900. MIX is any other line.

symbols map to symbol assets as per this example: "sym_tail_a.png" is the asset for symbol "A", bottom (tail) reel. Blank does not have any asset.

Add a Pay Table to the info panel.

On a win provide a simple 2 second animation involving each paying line's 3 symbols combining and scale looping.

Big Win: a round paying 20x and up (RRR, XXX, AAA, or two side lines adding to 20x) is a Big Win (bigWinTriggerMultiplier 20).

Presentation:

  • Scene background and lobby tile colour: flat 0x19c5c3. Lobby tile icon: chilli body 0xc93b32, cap and stem green 0x2e7d32.
  • Blanks take no space on a reel: symbols sit side by side with a 104 art-px gap between them (the symbols are ~202 wide).
  • The reels are clipped to 510 art px centred on the payline frame: wide enough to show the two chillis flanking a blank in full; a symbol resting in the frame shows its neighbours as slivers.
  • The tongue, with the reels and symbols on it, grows slowly from the payline frame's top centre (just above the reels) while the reels spin (6%/s, capped at +15%). A loss snaps it back to its own size; a win sends it back with a 1-second "awooga" pop-and-wobble.
  • The Pay Table lists each line's name and pay only (no colour swatches).